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Looks like Default - return the flat values for above stats. Skips all stat calculations and only calculates the GP. 10% is returned as 0.1) Visit the For more information, please see our See Object Formats below for more info. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Based on project statistics from the GitHub repository for the We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. 84,883. gameData Object Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. SWGOH Stat Calculator Readme. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . The speed of the character used is the value corresponding to the current speed of the character, i.e. Scan this QR code to download the app now. Default - uses the values defined by the unit objects submitted. Contains a .roster property with an array of unit objects. Note that a large enough array will also work, as can be seen here. It even includes the in-game categories. The number of units that had stats calculated. The game then randomly decides who's going next. Once the character reaches Gear 13 the Relic Amplifier system . {"1": "Health",}. calcGP: true mods characters - Amount of stat granted by mods. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Thus the package was deemed as Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. >* Array - List of filled slots. You signed in with another tab or window. it includes mods, uniques, leader abilities, and buffs or debuffs. Last Event: 2023-04-15. The stats that are amplified depends on your character's role: Additional survivability. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Next Event: 2023-05-24. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Avatar Creator. If he's alone to be at 100% TM, he then goes and uses an ability. options Object | Optional crew Array >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! All known upcoming SWGoH events. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. Determines the chance to deliver a Critical Hit. Ignores an equal amount of the opponent(s) Armor. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. mods characters - Amount of stat granted by mods. Object indexed by unit's base ID. for swgoh-stat-calc, including popularity, security, maintenance >crew ships - Amount of stat granted by crew rating. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Default - Stats returned at the expected scale as seen in-game. Converts any stat name strings used in the language option into standard camelCase with no spaces. ship Object players Object or Array An example of these are effects are Marked and Deathmark. that it After this guy used an ability, TM changes that possibly happened are applied. and our The number of units that had stats calculated. This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. gameStyle: true Screenshots showing damage from the raids with various squad compositions. swgoh-stat-calc has more than a single and default latest tag published for I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Journey Guide Fleet Mastery. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. The Obect used by the Stat Calculator to read raw game data. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. Tells the calculator to rename the stats using the submitted object. Determines the chance to evade abilities that deal Special Damage. and other data points determined that its maintenance is Healing is a mechanic that restores Health and/or Protection to units. Contains a .rosterUnit property with an array of unit objects. Reduced by the opponent(s) Armor. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Default - calculate mods stats for all characters that include them. crew ships - Amount of stat granted by crew rating. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Used directly by .calcRosterStats(). So B is going next (lowest value = closest to get to 100%). SWGOH - Darth Malgus Proving Grounds AND ROSTER REVIEWS!!! if the language[6] is Physical Damage, return object will use physicalDamage as the name. Note: swgoh.help's /roster endpoint is an array of these objects. it includes mods, uniques, leader abilities, and buffs or debuffs. For characters, these are the values used in mods with a percent bonus. Inactive. Go to the Debuffs page to get a complete list of debuffs in the game. Important fact: turn meter is filled continuously. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. scaled: true / unscaled: true (which cover all 60 possible stats in game code). All Special Abilities have a cooldown period before it can be used again. >char.equipped / crew.equipped - gear currently equipped on characters/crew: Next Event: 2023-05-15. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Endurance Event Type: Fleet Mastery. . See Object Formats below for more info. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). For more information, please see our These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Use Git or checkout with SVN using the web URL. Make a list of you or your guild's farming priorities and share with your guild. For a full list of special mechanics go to Battle Mechanic. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Feel free to download a copy for yourself or your guild. See it's documentation to learn more about how to use it to gather this data. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. Privacy Policy. Default - Stats returned at the expected scale as seen in-game. It requires a specific format. If all allies are under stealth then they any of them can be targeted. 8 or higher is identical to "max". Used directly by .calcRosterStats(). This cooldown period is measured in turns the unit has to take before the ability can be used again. Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Either a single player or an array of players is accepted. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. I.e. options Object | Optional >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Tells the calculator to rename the stats using the submitted object. Determines the chance to evade Physical abilities. withoutModCalc: true It's definitely not easy. GA - Season 39 - 3v3 - Week 1 . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Visit Snyk Advisor to see a Last Event: 2023-04-20. The stats object for the given ship. issues status has been detected for the GitHub repository. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats. To use this spreadsheet you will need to make a copy of it. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Want to get in touch, share your tips, or discuss the game? See the full >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. Are you going to have everything ready for the next legendary event?!?!? Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. Health. Explains how mods work and shows you the drop rates for the different mod varieties. OUR FAVE OMICRONS ARE?? ArmorValue = (600*Armor%)/ (100-Armor%) Example 5's base armor is 37.89%. This project has seen only 10 or less contributors. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! percentVals: true Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. Only a single character is allowed. noSpace: true Only a single character is allowed. Object indexed by unit's base ID. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. >char.relic / crew.relic - Relic 'Tier' to use What stats does it raise or what benefits does it bring to the character in question. A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. Privacy Policy. >* Integer - Number, 1-8, to use for all abilities, if possible. Some of these stats can directly affect other mechanics used . Note: swgoh.help's /roster endpoint is an array of these objects. I decided to recreate his spreadsheet but also add an easy calculator that shows what mats you need to get to relic 7 based on the current relic level of your character. crew Array SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Only characters will have their stats calculated. A unit's Tenacity has an absolute minimum value of 15% no matter how much their tenacity is reduced. To see base stats at a specific Relic or Gear Level. For more information, please see our Learn more about the CLI. This goes on until one team wins. . Journey Guide Fleet Mastery: Profundity: 2023/04 . All stats (including mods) fit as integers at this scale. See Object Formats below for more info. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Either a single player or an array of players is accepted. Used directly by .calcRosterStats(). Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. >mods characters - Amount of stat granted by mods. Go to the Buffs page to get a complete list of buffs in the game. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! This means that it's not because you got to 100% TM first that you will move first. Increases the chance to ward off detrimental effects. Ensure all the packages you're using are healthy and Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Requirements. Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. The character object to calculate stats for. This must be accepted in order for the sheet to work. ~58 days. useValues: {Object} The stats object for the given char. This applies to each individual property of the useValues object, not just the option as a whole. Mastery has a base value of 0 for most units. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. The ship object to calculate stats for. (A separate package for this code will be created in the future, but for now, it's just hiding in that project).

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swgoh mastery calculator

swgoh mastery calculator

swgoh mastery calculator

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