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(GFA), Blase You are not easily impressed by others. Their books and page numbers are listed for your convenience. (2 pts.) (DSBH), Entrepreneur Making money comes easy to the character. The ability has an estimated power level similar to a Level Three Discipline. This is a generic list: no merit or flaw specific only to one character type is listed, although some originally intended for one type of character have been expanded for more general use. White Wolf Wiki is a FANDOM Games Community. The exact nature of the duty can be anything. The entirety of your life has been training to be an Inquisitor, a warrior for the Society of Leopold. Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." You still have much to prove before you will be an accepted member. There may come a time when a saintly face is not enough to save you. When disturbed in your manse by an uninvited guest, you must make a Self-Control or Instincts roll (difficulty 7) to avoid a frenzy. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. Pure Blood The Curse of Caine runs strongly in your veins. Sympathetic Bond For whatever reason, you unconsciously cause a peculiar supernatural form of feedback through the links of the blood bond. (CB:AS1), Disreputable CenacleYour cenacle has been shamed by an event in the past. (See: World of Darkness: Gypsies). The more often he use your ties, the weaker they grow. Whatever the reason, you may ignore any one on every roll you make. (INQ). You do not like to do anything that requires a lot of effort on your part. V20 Dark Ages: Clever Phrase Using the Word, "Merit" And everyone has Extra Clan Discipline . (INQ). Fountain of LifeThe healing power of God runs through you. Even those who cannot see auras are immediately drawn to your presence. Whenever you are in a non-Society setting, you have a 1-die penalty to all social skills. Disciplined Eye With a point each of blood and Willpower and a successful Willpower roll (difficulty 6), you may force your third eye closed for a full scene. All difficulties on Craft and Expression rolls are increased by two to a maximum of nine. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. (INQ), Domintor Pariah (Ghoul) You are Bound to a vampire who, for whatever reason, is unwelcome among or even hated by the other Kindred of the chronicle area. Though this does draw unwanted attention sometimes, you always manage to extricate yourself from unwanted situations. All those with whom you associate, be they mortal or Kindred, may be hunted as well. You are always competing with this individual, either for fun or out of spite. Incorrigible Flirt You cannot resist making playful attempts at seducing anyone who fits your criteria for the perfect sexual partner. Reduce the difficulty on any Stealth roll involving moving quietly by two. You, of course, are immune. (CB:Tor1). Your ribal occasionally gets the best of you, but you do the same to him. Whatever the case, only those involved in the secret and the character know about the Valuable Secret. Though he does not confront you directly, he works to thwart your plans whenever possible - destroying family ties or angering other mulo against you - waiting for the night when you are no longer able to defend yourself against him. There is a chance he will know of a vampire from another city when he hear his name. Personal Aura You do not project the aura associated with your road. (TE), Geas [Kinain] (1-5 Flaw) You are under some kind of geas at the beginning of play, most likely a Ban, but possibly a long-term quest. This is a clear sign to anyone who knows something of changelings that you are kinain or a changeling in a mortal seeming. Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. Although your Mentor might no longer have contact with you, the simple fact of your apprenticeship has marked you forever. (GFA), Anachronism (Mortal)This Flaw reads exactly the same as the Mortal Society flaw for Vampires, however, its point value is diminished because it has limited effect. If you are not wounded, then those who are under your medical care will heal at your enhanced rate as well. A 2-point rival occasionally takes harmful action against you, or his words have some measure of influence. Maybe you're a tough bastard. The limbs may be regrown normally. It also makes you stand out in a crowd; long after youre gone, people will still talk about those marvelous eyes. He also controls a large estate around the castle. Family Member A member of your mortal family is also a vampire. Despite the drawback, when used in conjunction with Aura Perception, the vampire will discover far more information from her target. Though they do not work against you, they avoid contact, as you might contaminate them (difficulties of all Social rolls involving other Gypsies increase by two). The Storyteller creates this character, but should not reveal any information to you beyond that warranted by the two characters' acquaintance. (PGS), Mark of the Blood [Kinain] (1-5 Flaw) Your fae heritage manifests itself in some obvious physical characteristic based on your heritage. Contains full rules for play, inspired by Vampire: The Masquerade 20th Anniversary Edition. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. The cost of this Flaw depends on the relative power and position of your ex-paramour in Kindred society (1 for an ancilla, 2 for another elder, 3 for a more powerful elder). reload. Although the relationship proved useful and pleasant white it lasted, you grew weary of your former paramour and ended the long-term tryst. At your best, you can make members of the opposite sex, or members of the same sex, putty in your hands. Any diabolist who tastes it will lust after it. Your Unconquered ally may be called upon for assistance and may also enlist your support from time to time. Ability Aptitude You are particularly gifted with one Ability. V20 - Organizing the Merits & Flaws from Lore of the Clans/Bloodlines - Onyx Path Forums If this is your first visit, be sure to check out the FAQ by clicking the link above. You are always competing with this individual, either for fun or out of spite. Playing as a Vampire requires knowledge of your enemies. You are doomed to make enemies of those whom you most love or admire. [V20] Where can I find the Thin-Blood Merits and Flaws? (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. Typically, only independent ghouls may purchase Kinfolk as a Merit. You are certain word of your proscribed behavior is slowly making its way through society. (INQ), Demon Plagued Either at one time the character practiced Infernal Diablerie and then broke it off or ran a foul of Baali, or another Infernalist and her cultists. (INQ). (CB: NOS1), Oversized Mouth Your mouth is huge and you are able to open it to prodigious width. You must also subtract 1-die from all Social Dice Pools that involve subtlety or sophistication. If this information becomes known among other elder vampires you will be shunned, or perhaps even put to the sun. This also includes all supernatural Disciplines and Gifts. Dark SecretYou have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community. (4 pts.) In besting this individual, yougo to the extremes, and he behaves similarly towards you. To avoid speaking prophecy, the owner of the gift must expend a Willpower point and take a wound level from the strain of resisting (especially if he bites a hole in his tongue), Blackmailed The character is being blackmailed by another Kindred who is powerful and smart enough to keep the character from destroying her nemesis. You have a good relationship with the family member and he will come to your aid if you call. Rival You have an intense rivalry with another Kindred. However, the anarchs will not accept you due to some past transgressions you have committed against them. Samadji may be activated in any of a number of ways. This is a pre-editing draft, so take that for what you will. Most treat you respectfully as a result, while some have only contempt for you, believing you to be nothing compared to them. You want to do everything now, and the Devil take the hindmost. Unfortunately, the vampire is more likely to become enraptured by colorful objects. A 3-point rival has no qualms about occasionally attempting to have you killed or has some serious clout with someone of higher standing than you (a mortal authority or clan elder). When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. Your vampire has the following flaw (s): Impatient. However, if other Kindred discover who you serve, your life might well be in danger. . (CB:R1), Pack Enemy You have made an enemy of your pack leader. Charmed Samadji (Ravnos; 1 - 4 Merit) Your family or sire has gifted you with an item of power. Every one of your accomplishments or triumphs will eventually become soiled or fail in some way. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. (1 pt.) Merits and Flaws - VTM Wiki You will never rise in Clan Prestige, and you are the equivalent of an anarch. If you are Wounded, you will heal in one week. Due to your total emotional isolation, you receive a +1 difficulty modifier to any Social skill rolls involving emotions and cannot spend experience points on the Embility Ability. (CB:R1), Childe, Loyal Your childe's loyalty goes beyond any Blood Bond, being born of true affection and admiration. When and how this penalty applies is left to the Storyteller. If brought as a Flaw, then your extended family believes you may compromise their security. You suffer only one-die penalty to actions at the Wounded and Mauled states, and even Crippling injuries subtract four dice rather than five. You may not command the vermin in any fashion; they are too intoxicated on your vitae to be of any use (though they do love you, for what it's worth). The exceptions are ghouls who themselves possess Vicissitude, though a lowly Zantosa may well find herself helpless to repair the mutilation inflicted by a seventh-generation Tzimisce (to repair Vicissitude alterations, a ghoul must have a level of Vicissitude superior to that of the vampire who inflicted the mutilation). (PGS). The substance can be alcohol or any form of drug. The exact nature of this Flaw should be worked into the elder character's memoirs.(ELY). You may not be the pack leader, but you may be more respected than the leader. Prodigies of Obtenebration also find Abyss rituals easier. Stalker Someone has an unhealthy obsession with your character. By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . This rival takes advantage of every opportunity to slander you and advance himself at your expense. (DSBH), Eye for Beauty You are a natural critic. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. Guardian Angel Someone or something watches over you and protects you from harm. This Merit doesnt confer such a rating automatically; it must still be purchased with Attribute points, Freebie Points, or Experience. (NOS). warnings. (GFA), Eerie Presence Other people get a strange feeling when they are around you. Catlike Balance You possess an innately perfect sense of balance. The Merit can be of great use if you wish to impersonate a vampire, but can also cause some very dangerous misunderstandings. You allow nothing to get in the way of your love. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. (INQ) Recommended: Ghouls, Disease Carrier Your blood contains a disease that affects the mortals upon whom you feed. The Storyteller may lower the difficulty level for anyone attempting to surprise the character from 1 - 3 points depending on the specific nature of the situation. Any Kindred who tastes his blood will find it extremely rich and potent and will recognize its great strength. Merits and Flaws - Onyx Path Publishing Whatever the case, the vampire is now plagued by the evil efforts of a demon. The character has full access to the school, and he can hunt the campus freely. (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. (CB:Tor1), Clear SightedYou can see through all levels of Kindred Obfuscate, Chimerstry, and other related Disciplines or Gifts with a Perception + Alerness roll (difficulty of the opposing power's level + 3). In this respect they are as helpless as mortals. In the case of any discrepancies, your character will use the version that is specific to his venue.

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v20 merits and flaws

v20 merits and flaws

v20 merits and flaws

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